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Programming with C++ Training

  • Overview
  • Course Content

Learning C++ programming imparts all the skills to become a productive C++ developer. Programming with C++ training focuses on all the essential components required to build programs for hardware’s and operating systems. The curriculum starts from basic knowledge of C++, control statements, and gradually lays emphasize on object-oriented (OO) approaches. The use of syntax is learned to achieve the basic goals of OO say reusability, adaptability, and reliability.

Upon the completion of training, you will be able to:

  • Understand the basic concepts of OOPs- encapsulation, inheritance, and polymorphism
  • Describe the advantages of OOPs and C++
  • Differentiate between compilation and linking
  • Work with basic and user-defined data types
  • Define. Declare, and initialize variables
  • Write programs using conditional and looping statements
  • Perform matrix operations using arrays
  • Define and write programs for class, objects, member functions, access modifiers
  • Use functions, constructors, and destructors in the program
  • Implement inheritance, overloading, and polymorphism
  • Use exception handling to avoid run-time errors
  • Work with function and class templates
  • Make use of Stream class to perform File input-output (I/O)
Target audience
  • Students
  • Academicians
  • Software developers
Prerequisites

While there is no formal pre prerequisite for this training, however candidates with a strong interest in software development are the ideal participants for this course.

1. Principles of Object-Oriented Programming

  • Introduction to OOP’s
  • Basic Concepts of OOP
    • Encapsulation
    • Data Abstraction
    • Inheritance
    • Polymorphism
  • Difference between Object-Oriented and Procedural Programming
  • Advantages and Disadvantages of OOP

2. Beginning with C++

  • Overview of C++
  • Advantages of C++
  • Rules for C++ Programming
  • Writing C++ Program
  • Introduction to Function
    • cout
    • cin
  • Header files
  • Pre-processor directives
  • Creating the Source file
  • Compiling and Linking

3. Tokens, Expressions and Control Structures

  • Tokens and Keywords
  • Identifiers and Constants
  • Data Types
    • Basic Data Types
    • User-Defined Data Types
    • Derived Data Types
  • Variables
    • Variable naming rules
    • Declaration of variables
    • Assigning values to variables
  • Operators and Expressions
  • Conditional Statements
    • if statement
    • if…else statement
    • if…else-if…else statements
    • Nested-if
    • Switch statement
  • Looping Statement
    • for loop
    • while loop
    • do_while loop
    • Nested loops

4. Arrays

  • Array Initialization
  • One-dimensional Arrays
  • Two-Dimensional Arrays
  • Matrix Operations

5. Classes and Objects

  • Introduction
  • Specifying a Class
  • Define C++ Objects
  • Defining member functions
    • Outside the class definition
    • Inside the class definition
  • Class access modifiers
    • public members
    • private members
    • protected members
  • A C++ Program with class
  • Functions in a Class
    • Inline Functions
    • Friend Functions
    • Static Data Members and Functions

6. Constructors and Destructors

  • Constructors
    • Need for Constructors
    • Declaration and Definition
    • Default Constructors
    • Parameterized Constructors
    • Copy Constructor
    • Special Characteristics of Constructors
  • Destructors
    • Need for Destructors
    • Declaration and Definition
    • Special Characteristics of Destructors

7. Inheritance

  • Defining Derived Class
  • Single Inheritance
  • Making a private member inheritable
  • Multilevel Inheritance
  • Multiple Inheritance
  • Ambiguity Resolution in Inheritance
  • Hierarchical Inheritance
  • Hybrid Inheritance
  • Virtual Base Classes

8. Overloading

  • Function Overloading
  • Operator Overloading
  • Rules for Overloading Operators

9. Polymorphism

  • Introduction to Polymorphism
  • Types of Polymorphism
    • Compile-time Polymorphism
    • Run-time Polymorphism
  • this pointer
  • Virtual Functions

10. Abstraction

11. Encapsulation

12. Exception Handling

  • try
  • catch
  • throw

13. Templates

  • Function Templates
  • Class Templates

14. Namespaces

  • Overview of Namespace
  • Namespace Scope
  • Defining a Namespace
  • The using directive
  • Nested Namespaces

15. C++ Stream Classes

  • Unformatted and Formatted I/O
  • Working with files
    • Classes for File Stream Operations
    • Opening and Closing a File
    • Detecting EOF

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